Slides: SY 2012-2013 G10 L11: Movement
Xavier School | Grade 10 | by Josiah Gosingtian
You might have noticed that I didn’t teach the Principles of Design in order or in topic groups (as in, all Elements of Design first, then all Principles of Design). It didn’t seem natural to do it that way.
A major point in the lesson is the creation of a sense of urgency in illustrations. How do you make the scene more interesting? How do you create that sense of something happening?
One of the things that made me do Lesson 9 (How to Draw Something You Don’t Know How to Draw) was how my students would ask me how to draw someone running. And all of them drew something like the first runner below.
People can run that way, but they complained that their “running guys” don’t look like they’re running. My tip was simple: make him slanted forward. It emphasizes the direction he’s going, adding a “speed” factor, making it seem like he’s actually putting effort into it. I hope the graphic makes the comparison clear.
Now, if you take all of this talk on diagonal lines and apply it to the running guy, you can do all sorts of cool stuff. Let’s mess with the ground he’s running on.
It’s a gentle incline, but making it slant upwards makes it seem like a harder run than when it’s downwards. It’s a simple thing, but it’s pretty cool right? My students often worry about the “simplicity” of their work, and I always say that it’s fine. What matters is that they’re able to get their message across properly.